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Ryan Cossette
Ryan Cossette
Freelance 3D Artist / Animator
Hopkins, United States

Summary

I've been a 3D artist/animator for over 14 awesome years. I love what I do and the people I get to work with. I primarily do remote freelance, but have also spent a few years working in house for Apple and some other agencies.

I'm always interested in hearing about new projects, so please feel free to reach out!

Skills

Character ModelingCharacter DesignTexture BakingUV MappingVideo EditingRetopologyTexturingPhysically Based RenderingHigh-poly ModelingHard Surface Modeling3D Animation2D AnimationMotion GraphicsRenderingDigital SculptingSculptingCharacter Animation3D PrintingProject Management

Software proficiency

Cinema 4D
Cinema 4D
Redshift
Redshift
Octane Render
Octane Render
ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Mudbox
Mudbox
Photoshop
Photoshop
TopoGun
TopoGun
Modo
Modo
Blender
Blender
V-Ray
V-Ray
xNormal
xNormal
RenderMan
RenderMan
Unity
Unity
Unreal Engine
Unreal Engine
Arnold
Arnold
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
Slack
Slack
windows
windows
mac
mac
linux
linux
Rhinoceros
Rhinoceros

Reel

Productions

    • TV Production
      Motion
    • Year
      2017
    • Role
      Motion Designer
    • Company
      Apple

Experience

  • Multimedia Designer at Kare 11 NBC News
    Minneapolis, United States of America
    June 2017 - July 2018

    Designing animated 3D and 2D content for broadcast and print. Creating interesting set design concepts for on air and event spaces.

  • Freelance 3D Artist / Animator at Freelance
    hopkins, United States of America
    June 2003 - Present

    Creating 3D models for prototyping, games and 3D printing. Creating motion graphics product videos for corporate clients.

  • Motion Designer at Apple
    San Diego, United States of America
    April 2013 - April 2015

    Designed templates for Motion and Final Cut Pro for both internal use and end user product. Explored new concepts for features in development and tested them in real world uses. Responsible for rigging templates to enhance user customization and training team members in rigging methods for Motion.

  • Art Director / Lead Character Artist at Heavy Water Games
    San Diego, United States of America
    September 2011 - April 2013

    Sculpted, retopologized, uved, textured, rigged and animated characters and props in Maya/Zbrush. Also led our internal and external teams, providing mentorship to junior artists and art directed all content through our pipelines. Shipped multiple content packages on tight deadlines.

  • Motion Designer at Apple
    San Diego, United States of America
    July 2007 - January 2010

    Explored new ways to use features in development to create animated templates for Motion 4. Designed next gen editing features for Final Cut Pro X. Created proof of concept user interaction animations for these features.