I've been a 3D artist/animator for over 14 awesome years. I love what I do and the people I get to work with. I primarily do remote freelance, but have also spent a few years working in house for Apple and some other agencies.
I'm always interested in hearing about new projects, so please feel free to reach out!
Designing animated 3D and 2D content for broadcast and print. Creating interesting set design concepts for on air and event spaces.
Creating 3D models for prototyping, games and 3D printing. Creating motion graphics product videos for corporate clients.
Designed templates for Motion and Final Cut Pro for both internal use and end user product. Explored new concepts for features in development and tested them in real world uses. Responsible for rigging templates to enhance user customization and training team members in rigging methods for Motion.
Sculpted, retopologized, uved, textured, rigged and animated characters and props in Maya/Zbrush. Also led our internal and external teams, providing mentorship to junior artists and art directed all content through our pipelines. Shipped multiple content packages on tight deadlines.
Explored new ways to use features in development to create animated templates for Motion 4. Designed next gen editing features for Final Cut Pro X. Created proof of concept user interaction animations for these features.